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Вы здесь » World-Warriors-Source » Все для Counter-Strike:Source » ♠Список стандартных текстур и моделей♠


♠Список стандартных текстур и моделей♠

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Код:
sprites/animglow01
sprites/animglow02
sprites/ar2_muzzle1
sprites/ar2_muzzle1b
sprites/ar2_muzzle2b
sprites/ar2_muzzle3
sprites/ar2_muzzle3b
sprites/ar2_muzzle4
sprites/ar2_muzzle4b
sprites/blueflare1
sprites/blueflare1_noz
sprites/blueglow1
sprites/blueglow2
sprites/bluelaser1
sprites/bluelight1
sprites/blueshaft1
sprites/fire
sprites/fire1
sprites/fire2
sprites/fireburst
sprites/flame01
sprites/flame02
sprites/flame03
sprites/flame04
sprites/flamelet1
sprites/flamelet2
sprites/flamelet3
sprites/flamelet4
sprites/flamelet5
sprites/flare1
sprites/flatflame
sprites/glow
sprites/glow01
sprites/glow02
sprites/glow03
sprites/glow04
sprites/glow04_noz
sprites/glow05
sprites/glow06
sprites/glow07
sprites/gow08
sprites/glow1
sprites/glow1_noz
sprites/greenglow1
sprites/halo
sprites/halo01
sprites/laser
sprites/laserbeam
sprites/lgtning
sprites/lgtning_noz
sprites/orangecore1
sprites/orangecore2
sprites/physbeam
sprites/physcannon_bluecore1
sprites/physcannon_bluecore1b
sprites/physring1
sprites/purplelaser1
sprites/qi_center 
sprites/rollermine_shock 
sprites/strider_bluebeam
sprites/tp_beam001 
sprites/water_drop 
sprites/hydraspinalcord 
sprites/hydragutbeam 
sprites/laser 
sprites/orangelight1 
sprites/plasma 
sprites/plasma1 
sprites/plasmabeam 
sprites/muzzelflash
sprites/muzzelflash1 
sprites/muzzelflash2 
sprites/muzzelflash3 
sprites/muzzelflash4 
sprites/hydragutbeamcap 
sprites/greenspit1 
sprites/flatflame 
sprites/fireburst 
sprites/flame04 
sprites/fire1 
sprites/fire2 
sprites/bluelight1 
sprites/sphermap 
sprites/reticle
sprites/640_logo
sprites/640 train
sprites/640hud9 
sprites/640hud8
sprites/blackbeam
sprites/blood
sprites/bloodspray //////splash 
sprites/cbb1_smoke //smokebeam
sprites/crosshairs
sprites/dot
sprites/crosshairs_tlur ////Raps
sprites/d_icons
sprites/crystal_beam1
sprites/fire_floor
sprites/flyingember 
sprites/glow_tes02
sprites/gunsmoke
sprites/heatwave
sprites/ledglow
sprites/laserdot
sprites/old_xfire ////smb fireball
sprites/orangelight1
sprites/plasmaember ////green glow
sprites/plasmahalo
sprites/richo1
decals/decal_posterbreen //yel-ce
decals/decalgraffiti003a
sprites/scanner /////////est_effect 10 void
sprites/scannerbottom
sprites/shellchrome
sprites/scope_art
sprites/strider_blackball
sprites/strider_bluebeam
sprites/xbeam2
sprites/wxplo1 ////exsmoke fire
sprites/reticle //
sprites/reticle1 // green circle
sprites/reticle2
sprites/scanner_dots
sprites/player_red_dead /// red x
sprites/sprite
sprites/combineball_trail_red_1
sprites/combineball_trail_blue_1
effects/bluespark
effects/combinedisplay001a
effects/combinedisplay001b
effects/com_shield003a
effects/hydraspinalcord
effects/splash3
models/effects/comball_sphere /// glass
models/effects/splodecard2_sheet //Die est_effect 10
shadertest/spheremap
vgui/gfx/vgui/usp45
skybox/borealis01up
shadertest/texturescroll ////blkx
effects/tp_eyefx/tp_eyefx
effects/tp_eyefx/tpeye
effects/tp_eyefx/tpeye3
shadertest/eyeball
models/player/b4p/yoda_head
models/player/b4p/vader/headhope
editor/env_explosion
editor/phys_ballsocket
models/humans/female/group03/joey_facemap
models/antilion/antilion_parts
models/gibs/hgibs/skull1
models/player/b4p/vader/vaderface
models/props_combine/tprings_globe_dx60
models/props_combine/tprings_globe
models/props_combine/stasisshield_sheet_dx7
models/props_combine/stasisshield_sheet
models/props_combine/prtl_sky_sheet ////10
models/props_combine/tpballglow //scrollingsheet
models/props_combine/stasisfield_beam
models/props_combine/com_shield001a
models/props_combine/masterinterface01c
models/props_combine/partalball001_sheet
models/props_combine/models/props
models/player/b4p/yoda/yoda_head
models/player/b4p/vader/dcape
models/player/b4p/vader/helmethope
models/player/b4p/vader/soulderhope
effects/ar2_altfire1
effects/ar2_altfire1b
effects/ar2_altfire2
effects/black
effects/alyxmonitor_talk
effects/ar2_altfire1 //sphere
effects/ar2_altfire1b
effects/ar2_altfire2
effects/blueblackflash
effects/blood_core
effects/bubble
effects/com_shield003a /////bluegreen 10 
effects/fire_cloud1
effects/fire_cloud2
effects/filmscan256
effects/fleck_glass1
effects/fleck_glass2
effects/fluttercore
effects/gunshiptracer
effects/metalfence007a
effects/rollerglow
effects/strider_bulge_dudv_dx60
effects/strider_tracer
effects/strider_pinch_dudv
effects/tp_eyefx/tpeye2
effects/tp_eyefx/tpeye3
effects/traainsky
effects/water_highlight
effects/blueblacklargebeam
effects/com_shield003a
effects/strider_tracer
effects/stunstick
models/effects/splode_sheet
sprites/physcannon_bluelight2
sprites/physcannon_bluelight1b
models/gman/pupil_r
models/vortigaunt/eyeball // red
models/headcrab_black/blackcrab_sheet
models/hostages/glassesfront_walter
models/humans/female/group01/joey_facemap
models/manhack/blur01
models/police/barneyface
models/synth/spinner
decals/rollermine_creator
models/effects/splode1_sheet
models/effects/splodearc_sheet
models/props/de_nuke/car_nuke_animation_red
overlays/redrunner001a
overlays/shorewave001a //whitewave
vgui/gfx/vgui/gign // modelterror
vgui/gfx/vgui/cs_logo // white cslogo
decals/decalgraffiti038a
decals/decalmetalvent004a
decals/decalmetalvent006a
de_nuke/nuklogo02
vgui/resource/logo_game ///////lines
vgui/chapters/chapter6
vgui/chapters/chapter9a
vgui/gamma
de_nuke/nuksky01
models/props_combine/prtl_sky_sheet
skybox/havbk
models/roller/rollermine_glow
b4p/b4p_tracers/b4p_tracer1 //white oval
b4p/b4p_tracers/b4p_tracer2 //2 white ovals
b4p/b4p_tracers/b4p_tracer3 //white circle
b4p/b4p_tracers/b4p_tracer4 ///3whitecircle
b4p/b4p_tracers/b4p_tracer5 ///3whitecirclehalo
b4p/b4p_tracers/b4p_tracer6 ///whitecirclehalo
b4p/b4p_tracers/b4p_tracer7 ///whiteoval
cable/rope 
concrete/concretewall058a ///whitewall
concrete/milwall004 /// ballwall
console/background01 ///ccs
console/background02 //hl2
console/background03 //port
console/background07 
console/startup_loading 
cs_havana/metalgear001a 
cs_havana/pictb 
cs_havana/pupil_l //brnpupil
cs_havana/pupil_r //brnpuple
cs_havana/{curaila
cs_italy/irongate01
cs_italy/irongate01_2sided
effects/alyxmonitor_idle
effects/alyxmonitor_talk
effects/tvscreen_noise001a
models/props/de_inferno/goldfish_ref
models/props/de_inferno/goldfish
shadertest/cubemap 
models/effects/splodearc_sheet
effects/strider_pinch_dudv_dx60
effects/rollerglow 
models/props_lab/airlock_laser
props/signbillboard001a
models/eli/pupil_l
models/eli/pupil_r
models/effects/comball_tape
models/humans/female/pupil_r
models/humans/female/pupil_l
models/ichthyoasaur/iris_l
models/ichthyoasaur/iris_r
models/props_combine/prtl_sky_sheet
models/props_combine/stasisfield_beam
models/props_lab/cornerunit_cloud
models/props_lab/warp_sheet 
effects/bluelaser1
halflife/glassblue2
dev/dev_glassfrosted01a
models/props_combine/combine_door01_glass
shadertest/gooinglass
models/props_lab/teleportgate_fence

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Изменение модели:
es playerset model <Игрок> <модель.mdi>

Пример:

Код:
spawncmd           = "es playerset model event_var(userid) props_wasteland\horizontalcoolingtank04.mdl"

>>>Все модели указаны в формате .mdl

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